Grim Command

Grim Command is the game made for the mid-term project at Full Sail University. My group members and I made a sci-fi objective based first person shooter. Using Agile SCRUM practices we were able to make a enjoyable and successful demo for Grim Command. The game was programed in the Unity Game Engine, and I was responsible for player interactions and power-ups. Interactions included door/console hacking, collect keys to unlock door, and timed multi console hacking. The items gave the player a effect like burning or poisoning to a enemy.